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번호 : 556 작성자 : master  쪽지보내기 작성일 : 2011-12-15 조회수 : 2289
제목 :

CG, 3D를 중심으로 한 영상 콘텐츠 분야 특허조사보고서

분석 배경

본『CG, 3D를 중심으로 한 영상 콘텐츠 분야 특허맵 보고서』는 CG, 3D를 중심으로 한 영상 콘텐츠 분야의 기술산업의 경향과 우리나라 기술수준에 대한 국내외 특허 분석을 통하여 2011년도 기술의 투자 방향을 점검하고 동시에 전략적이고 내실 있는 연구기획이 가능하도록 한국 콘텐츠진흥원의 요청에 의해 한국특허정보원이 작성하는 보고서임


분석 목적

-주요경쟁사의 관련기술 출원동향을 파악본 분석을 통해 CG, 3D를 중심으로 한 영상 콘텐츠 분야에 대한 한국,
미국, 일본의 출원공개 및 등록된 특허정보를 체계적으로 분석함으로써,관련분야 경쟁사의 특허출원 및 권리취득 현황을 파악하고, 특허를 통해 공개된 관련기술의 DB를 구축함

-특허분쟁 가능성에 대비
개발 중인 또는 개발 계획에 있는 기술과 관련하여 발생할 수 있는 특허분쟁에 대비하기 위해 개발기술과 밀접한 관련성이 있는 특허를 도출하고 분석함으로써, 대응방안 마련을 위한 기초자료를 제공함


분석범위

본 분석에서는 연구 성과의 파급효과 및 연구의 필요성을 고려하여 선택된 10개의 기술 소분류 분야를 특허분석대상으로 하였으며, 2000. 1. 1 ~2010. 12. 20 현재까지 출원/공개된 한국, 일본 공개특허와 2000. 1. 1 ~2010. 12. 20 까지 출원/등록된 미국등록특허를 분석 대상으로 함


[출처:CG, 3D를 중심으로 한 영상 콘텐츠 분야 특허조사보고서]


파일을 첨부 했습니다.





목차

I. 개 요·····································································································································1
1. 분석 배경 및 목적 ················································································································2
1.1 분석 배경 ·····························································································································2
1.2 분석 목적 ·······························································································································2
2. 분석범위 ····································································································································3
2.1 분석대상 특허 ·······················································································································3
3. 분석기준 ····································································································································4
3.1 기술 분류 ·······························································································································4
1) 분석대상 기술분류 ···············································································································4
2) 분석대상 기술범위 ···············································································································5
3.2 분석 방법 ·······························································································································6
1) 정량분석 방법 ·······················································································································6
2) 정성분석 방법 ·······················································································································6
3.3 분석 지표 ·······························································································································7
4. 3D 입체 기술 개요 ···············································································································10
4.1 3D 입체 영상의 구현 원리 ····························································································10
1) 3D 입체 영상의 지각 원리 ······························································································10
2) 3D 입체 영상의 재생 방식 ······························································································11
4.2 3D 입체 기술의 역사와 파급효과 ··················································································14
1) 3D 입체 기술의 역사 ········································································································14
2) 3D 입체 기술의 파급효과 ································································································15
5. 3D 입체 콘텐츠 제작기술을 둘러싼 이슈 및 향후 전망 ··········································16
5.1 3D 입체 콘텐츠 제작 기술이 산업 전반에 미치는 영향 ··········································16
1) 영화 ·······································································································································17
2) 방송 ·······································································································································18
3) 게임 ·······································································································································19
4) 홈비디오 ·······························································································································20
5) 디스플레이 ···························································································································20
6. 국내외 시장 동향 ··················································································································22
6.1 국외 동향 ·····························································································································22
6.2 국외 동향 ·····························································································································23


II. 정량 분석·····················································································································25
1. 전체 동향 ································································································································26
1.1 전체 대상 건수. ··················································································································26
1.2 3D 입체영상 분야 특허 동향 ··························································································27
1) 연도별 특허 동향 ··············································································································27
2) 포트폴리오 ··························································································································28
3) 국가별 특허 동향 및 점유율 ··························································································29
4) 전 세계 국가별 주요 출원인 ··························································································32
1.3 CG 분야 특허 동향 ···········································································································34
1) 연도별 특허 동향 ··············································································································34
2) 포트폴리오 ··························································································································35
3) 국가별 특허 동향 및 점유율 ··························································································36
4) 전 세계 국가별 주요 출원인 ··························································································39
1.4 각국의 세부기술별 포트폴리오 ·······················································································41
2. 기술별 동향 ····························································································································43
2.1 기술 분야별 연도별 특허동향 ·························································································43
1) 한국의 세부 기술 분야별 전체 출원동향 ····································································43
2) 미국의 세부 기술 분야별 등록동향 ··············································································44
3) 일본의 세부 기술 분야별 출원동향 ··············································································45
2.2 기술 분야별 출원인 국적 분포 ·······················································································46
1) 한국의 세부 기술 분야별 출원인 국적 분포 ······························································46
2) 미국의 세부 기술 분야별 출원인 국적 분포 ······························································47
3) 일본의 세부 기술 분야별 출원인 국적 분포 ······························································48
3. 주요출원인 동향 ·················································································································49
3.1 주요 기업의 역점분야 및 공백기술 ···············································································49
1) 한국특허의 기업별 역점분야 및 공백기술 ··································································49
2) 미국특허의 기업별 역점분야 및 공백기술 ··································································50
3) 일본특허의 기업별 역점분야 및 공백기술 ··································································51
3.2 기술 분야별 주요 출원인 ·································································································52
4. 최근 동향 ································································································································55
4.1 기술 분야별 최근 동향 ·····································································································55
1) 한국의 기술 분야별 출원동향 ························································································55
2) 미국의 기술 분야별 등록동향 ························································································56
3) 일본의 기술 분야별 출원동향 ························································································57
4.2 주요출원인의 최근 동향 ···································································································58
1) 한국의 기업별 역점분야 ··································································································58
2) 미국의 기업별 역점분야 ··································································································60
3) 일본의 기업별 역점분야 ··································································································62
5. 한국의 기술경쟁력 비교분석 ····························································································64
5.1 질적 수준을 고려한 각국의 시장력 분석 ·····································································64
1) 카메라 분야 ························································································································65
2) 3차원 계측 분야 ················································································································65
3) 편집 분야 ····························································································································66
4) 게임/가상현실 분야 ··········································································································66
5) 의료/교육/광고 분야 ········································································································67
6) 방송/통신/문화예술 ··········································································································67
7) 모델링 ··································································································································68
8) 랜더링 ··································································································································68
9) 애니메이션 ··························································································································69
5.2 미국특허로 본 각국의 기술력 비교 ···············································································70
5.3 국가별 기술수준 ·················································································································71
5.4 기술별 연구개발 방향 ·······································································································72
5.5 국가별 연구개발 방향 ·······································································································73
5.6 특허활동지수(국가별) ········································································································74
5.7 특허활동지수(기술별) ········································································································75
5.8 국가 간 기술흐름 ···············································································································76

III. 심층 분석···················································································································77
1. K-PEG 평가 ····························································································································78
1.1 시스템 개요 ·························································································································78
1.2 평가 항목 ·····························································································································80
1.3 특허평가 보고서의 구성 및 해석 방법 ·········································································81
1) 특허평가 보고서의 구성 ··································································································81
2) 특허평가 보고서 해석방법 ······························································································82
1.4 평가 결과의 활용방법 ·······································································································83
1.5 K-PEG을 이용한 한국등록특허 평가 ·············································································84
1) 특허평가 리스트 및 보고서 - 카메라분야 ···································································84
2) 특허평가 리스트 및 보고서 - 3차원 계측 분야 ·························································95
3) 특허평가 리스트 및 보고서 - 편집 분야 ···································································100
4) 특허평가 리스트 및 보고서 - 게임/가상현실 분야 ·················································106
5) 특허평가 리스트 및 보고서 - 의료/교육/광고 분야 ··············································113
6) 특허평가 리스트 및 보고서 - 방송/통신/문화예술 분야 ······································118
7) 특허평가 리스트 및 보고서 - 휴먼팩터 분야 ···························································121
8) 특허평가 리스트 및 보고서 - 모델링 분야 ·······························································124
9) 특허평가 리스트 및 보고서 - 랜더링 분야 ·······························································132
10) 특허평가 리스트 및 보고서 - 애니메이션 분야 ·····················································147
2. 핵심특허 분석 ······················································································································156
2.1 핵심특허 데이터 선정기준 ·····························································································156
1) 정량적 팩터 ······················································································································156
2.2 분야별 핵심특허 현황표 ·································································································157
2.3 한국특허 리스트 및 분석 ·······························································································158
2.4 미국특허 리스트 및 분석 ·······························································································209
2.5 일본특허 리스트 및 분석 ·······························································································269
3. 특허분포도(Themescape) 분석 ························································································367
3.1 카메라 기술 ·······················································································································367
3.2 3차원 계측 기술 ···············································································································369
3.3 편집 기술 ···························································································································371
3.4 가상현실/게임 기술 ········································································································373
3.5 교육/의료/광고 기술 ······································································································375
3.6 방송/통신/문화예술 기술 ······························································································376
3.7 휴먼팩터 기술 ···················································································································378
3.8 모델링 기술 ·······················································································································379
3.9 랜더링 기술 ·······················································································································381
3.10 애니메이션 기술 ·············································································································383
Ⅵ. 결론································································································································384
1. 결론 및 시사점 ····················································································································385
1.1 결론 ·····································································································································385
1.2 시사점 ·································································································································387

표 1 전체 분석 구간과 대상 출원/등록 건수 ······································································3
표 2 기술분류표 ···························································································································4
표 3 분석대상 기술범위 ·············································································································5
표 4 분석 지표 ·····························································································································7
표 5 연평균 증가율 산술식 ·······································································································9
표 6 입체 영상의 재생 방식 ···································································································11
표 7 입체 영상 기술의 역사 ···································································································14
표 8 각 산업 분야에 대한 3D 입체 콘텐츠 제작 기술의 영향 ····································· 16
표 9 방송 콘텐츠 분야에서의 3D 기술 적용 사례 ···························································18
표 10 전 세계 3D TV 판매 규모 예측 (단위: 백만 대) ··················································20
표 11 분류대상 건수 ·················································································································26
표 12 국가별 주요 출원인(전체)-3D 입체영상 ···································································33
표 13 국가별 주요 출원인(전체) ····························································································40
표 14 기술별 주요 출원인(한국) ····························································································52
표 15 기술별 주요 출원인(미국) ····························································································53
표 16 기술별 주요 출원인(일본) ····························································································54
표 17 국가별 영향력 지수와 기술력 지수 ···········································································70
표 18 국가 간 기술흐름표 ·······································································································76
(총0건)
지식재산권 지원 사업
2013년 상반기 지식재산권 중심의 기술획득전략 지원사업 (
2013년 상반기 첨단부품ㆍ소재산업 지식재산(IP)-R&D 전략
[부산] 스마트프로덕트 기업지원(맞춤형패키지, 특허, 인증
[울산] 해외특허출원비용 지원사업 대상업체 추가모집 (201
[부산] 특허기술 홍보물 및 시뮬레이션 제작지원사업 (2012
[대전] 기술사업화 종합지원사업 국내외 산업재산권 출원
[부산] 스마트 프로덕트 기업지원(맞춤형패키지, 특허, 인
지식재산권 판례
상표법 제51조 제1항 제1호 본문에 규정된 ‘자기의 명칭’
구 특허법 제136조 제1항 제3호에 규정된 ‘불명료한 기재
상표법상 서비스표의 사용은 유상으로 서비스를 제공하는
교육법, 교재 및 교구 등과 깊은 관련이 있는 지정상품 또
특허심판원에서의 심판절차에서 민사소송법 제288조 중 재
적극적 권리범위확인 심결에 관한 취소소송절차에서 피심판
특허법원 2012. 6. 28. 선고 2012허436 등록정정(특) 판결
아이디어 멘토링
특허기술로 벤처기업을 확인받으려면 어떻게 해야 하나요?
[트리즈] 6. 비대칭- 여섯번째 미션
다섯번째 미션 해결 및 분석
케이플스 (John Caples)의 12가지 광고 아이디어 창출법
아이디어 발명의 10계명
아이디어 멘토링 동영상 강의: SixthSense 기술의 놀라운
[트리즈] 5. 국소적 성질 - 다섯번째 미션
지재권 자료 / 연구 및 보고서
발명진흥법 일부개정안 입법예고
부정경쟁방지 및 영업비밀보호에 관한 법률 일부개정법률안
한국 멕시코 특허심사하이웨이
한국 일본 PCT 특허심사하이웨이
[한국-중국 특허심사하이웨이] 한국특허청에 PPH 신청 절차
한국 중국 PCT 특허심사하이웨이
한국 중국 특허심사하이웨이(PPH 및 PCT-PPH)
지식재산권 아카데미
특허 취하와 포기의 차이점은 무엇인가요?
특허출원한 A발명과 동일한 B발명이 이미 타인에 의해 출원
특허 출원공개의 효과는 무엇인가요?
조기공개신청을 취하할 수 있나요?
공개특허와 공고특허의 차이점은 무엇인가요?
조기 특허출원 공개 신청?
특허출원공개란?
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